Wednesday, March 2, 2011

Summoner skills plus point of the primary experience (non-RMB)

 Play call a few days, and finally to 39. A very troublesome problem encountered is how to add points. Since I did not participate in closed beta, so the increase is that no experience. As the saying goes --- standing the shoulders of giants, no previous experience of learning experiences go.
BAIDU a search using the Internet experience that is really a lot of experience, are the primary skills on the plus points of call, asking many found relative to the two satisfied that the plus points and practical solutions:
one. psychic stick work 4; stick work proficient 7:00; soul ball 1:00; calls Earthen 5:00; Mirage Behind 7:00; called skeleton archers 5 point; Yixinghuanwei 5; strengthen the call 7:00; soul enhanced 7.
II. psychic stick work 4; stick work proficient 7:00; soul ball 7:00; calls Earthen 2:00; Phantom Behind 7:00; called skeleton archers 1:00; calls Creation of 1:00; Yixinghuanwei 5; strengthen the call 7:00; soul enhanced 7.
experience with, but can not be applied mechanically to the first, I found the earthen and skeleton archers called the two spent a little too much is not worth points, while the second, when the leveling is not very convenient, the baby is too weak, and can not always find people with you, not always willing to work with your team can meet friends, we are considering their own gains and losses is not?.
me to focus on an analysis here.
First of all, I am a non-RMB players, a no money, Second All-Canadian agility, in the limitation of these two premises, a very troublesome problem encountered, there is no magic value. I do not add intellectual and spiritual, then in accordance with the call to strengthen the requirements of 10 defensive magic in exchange for 1.65 and 2.4 of the attacks, 39 full-quick call mana, only 98 points to count at 100 to it, will only increase the baby's defense and attack 24 points 16 points only.
how to do? The first two methods appear to be inappropriate, but their common goal is the same, that is the number of spells to fill, in addition to the Yixinghuanwei.
I can not because going to add a little, confused that he could not leveling ah! This is not shooting itself in the feet? Some around the TV drama pitiful mana, to fundamentally solve the problem, nothing more than to three options, one: to buy additional equipment, magic (money can not buy onwards) b: to wash the whole agile, and add some to the spirit up, III: transformation of thinking, to the original without the heavenly to the use of them.
I chose the third method, the original five-point skeleton archers and earthen skeleton archers into five three-point and three earthen, Creation of three.
than five archers to the severe levels of heavenly, heavenly at least much more than blood. and add a little this way, can save up a little to add to Yixinghuanwei.
you might say, so add a little, oh can not hang up.
I will answer you, wrong! hook is not remotely like, because the baby are basically the same view, and hang up when people do not move, so it does not matter much in the last, the real key is how long you can hang!
How long can you hang? It depends on the baby defense, and blood to calculate, because the baby could not return in time to hang up the blood, so his blood is that you can hang time, a 180-Creation of Defense 180 Mofang, blood can reach 2500 as many as three levels to and no problem, the light from this point of view, more practical heavenly.
above is what I think, to summarize:
psychic stick work 4:00; stick work proficient 7:00; soul Ball 1:00 ; calls Earthen 3:00; Mirage Behind 7:00; called skeleton archers 3:00; Yixinghuanwei 6; strengthen the call 7:00; soul enhanced 7. Call Creation of 3 points.

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